@vanessa after thinking a lot + some tinkering, I have some fresh ideas that I want to share and discuss.
First of all, I'm really excited because in 2 weeks I'll have the chance to run this workshop at an event for women's month.
The cool thing is that when I met the organizers and other participants, and I had to explain my idea, I thought: what a better way to explain it than trying? So, we kind of simulated the workshop right there and I could reflect on the things we've been talking about.
I took the agile approach of combining Step 1, 2 and 3, so we could quickly move to the WHAT IF step. I just put some Bits on the table and told everyone that they should pick only one. After a guy next to me picked his module, I asked him why. And he told me that he chose the Arduino because he was intrigued by its complexity, and also because of its color. Another girl chose the dimmer and somehow she knew what to expect from that module because she related it to a light dimmer. Others chose their modules because of its color, and others didn't have a reason or "identity-approach" yet.
The interest thing is that when we started playing, people started going back and forth from this identification with the module, to see how this new knowledge about "themselves" affected their "relationships" with others. For example, the guy from the Arduino was happy about his choice, and he extended his identification with the Bit by saying that he was a person that liked having many inputs and outputs, to make more than one thing at a time. Other girl, that didn't make a conscious "identity" choice, then realized that she was the one that could turn the sound on or off, and she smiled for knowing that she was able of that. Although we where at a cafe and we couldn't move around a lot, I tried it and it was really cool to get closer to other people, it felt even more like playing a game.
So, I thought of restructuring the workshop only into two steps. Step 1 would be IDENTIFY and Step 2 remains WHAT IF, and the idea is to go back and forth between them. In this beta test, I saw that people make conclusions in any stage of the process, and that reflection leads them to engage in the game, and they start playing in a more meaningful way when they know what's their role in the "relationships circuit".
Finally, other things related to the dynamics. I told the organizer to have a maximum of 15 participants in order to make more connection to each other, with the same idea of the hangouts of #InventAnything. I also want to use the Green, Yellow, Red feedback approach with square color papers, so participants can quickly write down ideas or feelings that they have during the game, and we can reflect on them afterwards.
What are your evolving ideas after my evolving ones?